![]() Take a left to return to the square.īefore you go into the Town Hall, head around to the left side - you picked up a green herb here back in Chapter 1. Deal with them, and then vault through the window. In the back room, you’ll run into a couple locals. Head into the house there, and disarm the tripwire inside. Walk up to the rubble blocking your path, and turn right. After the stone tower blows up, you’ll get attacked by a few creepy wolf-things. Duck inside and open it with a small key for a Vintage Compass.īack outside, head toward the Town Hall (we thought this was a church at first) on the east end of the square. The house just to the right on the far side has a locked drawer we found earlier. Keep going straight and cross the square. This will lead us back to the Village Square. Graphic: Jeffrey Parkin | Sources: Capcom via Polygonįollow the tunnel to the end, and unlock the gate you come to. ![]() ![]() Check the shack on your right for a crate with pesetas. Use the Insignia Key on the gate, and follow the path into a tunnel. Free the wolf from the trap - this good deed will get paid back in a bit. Take a right and follow the house back along the side. When you exit, you’ll hear a dog whining. Grab anything you hadn’t yet, and then go out the front door. Head for the church (still) // Town Hall // Village Square
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